Animatrix
Intermediate

Rigging Fundamentals

Build a skeleton that actually deforms cleanly when posed.

10 lessons120 min4.8 rating5,621 students
Ren Asano
Senior rigger formerly at Studio Ghibli.

What you'll learn

  • Bone hierarchies and IK/FK chains
  • Auto-rig vs hand-rigged trade-offs
  • Weight painting that doesn't break
  • Rigging hands and faces
  • Validating a rig before animating
  • Optimizing bone counts for games

Requirements

  • Completed Intro to 3D or equivalent.
  • Comfortable thinking about parent/child transforms.

About this course

Build a skeleton that actually deforms cleanly when posed. This course breaks the topic down into 10 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.

Lesson plan

  1. 01What Is a Rig?
    10 min
  2. 02Bone Hierarchies
    12 min
  3. 03Forward Kinematics (FK)
    12 min
  4. 04Inverse Kinematics (IK)
    14 min
  5. 05Weight Painting Basics
    14 min
  6. 06Rigging a Hand
    12 min
  7. 07Rigging a Face
    14 min
  8. 08Auto-Rig vs Manual Rig
    10 min
  9. 09Testing Your Rig
    12 min
  10. 10Rig Optimization
    10 min