Intermediate
Rigging Fundamentals
Build a skeleton that actually deforms cleanly when posed.
10 lessons120 min4.8 rating5,621 students
Ren Asano
Senior rigger formerly at Studio Ghibli.
What you'll learn
- Bone hierarchies and IK/FK chains
- Auto-rig vs hand-rigged trade-offs
- Weight painting that doesn't break
- Rigging hands and faces
- Validating a rig before animating
- Optimizing bone counts for games
Requirements
- •Completed Intro to 3D or equivalent.
- •Comfortable thinking about parent/child transforms.
About this course
Build a skeleton that actually deforms cleanly when posed. This course breaks the topic down into 10 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.
Lesson plan
- 10 min01What Is a Rig?
- 12 min02Bone Hierarchies
- 12 min03Forward Kinematics (FK)
- 14 min04Inverse Kinematics (IK)
- 14 min05Weight Painting Basics
- 12 min06Rigging a Hand
- 14 min07Rigging a Face
- 10 min08Auto-Rig vs Manual Rig
- 12 min09Testing Your Rig
- 10 min10Rig Optimization