Intermediate
Materials and Texturing
Make your 3D models believable with PBR materials and clean UVs.
8 lessons95 min4.7 rating4,892 students
Diego Salinas
Lead environment & lighting artist for indie games.
What you'll learn
- The PBR workflow end to end
- UV unwrapping basics
- Painting textures directly on meshes
- Normal vs bump maps
- Roughness and metalness
- Using AI to generate seamless textures
Requirements
- •Intro to 3D or equivalent experience.
About this course
Make your 3D models believable with PBR materials and clean UVs. This course breaks the topic down into 8 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.
Lesson plan
- 10 min01What Are Materials?
- 14 min02PBR Workflow Explained
- 14 min03UV Unwrapping Basics
- 12 min04Painting Textures
- 12 min05Normal Maps and Bump Maps
- 11 min06Roughness and Metalness
- 12 min07AI Texture Generation
- 10 min08Baking Textures