Animatrix
Intermediate

Materials and Texturing

Make your 3D models believable with PBR materials and clean UVs.

8 lessons95 min4.7 rating4,892 students
Diego Salinas
Lead environment & lighting artist for indie games.

What you'll learn

  • The PBR workflow end to end
  • UV unwrapping basics
  • Painting textures directly on meshes
  • Normal vs bump maps
  • Roughness and metalness
  • Using AI to generate seamless textures

Requirements

  • Intro to 3D or equivalent experience.

About this course

Make your 3D models believable with PBR materials and clean UVs. This course breaks the topic down into 8 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.

Lesson plan

  1. 01What Are Materials?
    10 min
  2. 02PBR Workflow Explained
    14 min
  3. 03UV Unwrapping Basics
    14 min
  4. 04Painting Textures
    12 min
  5. 05Normal Maps and Bump Maps
    12 min
  6. 06Roughness and Metalness
    11 min
  7. 07AI Texture Generation
    12 min
  8. 08Baking Textures
    10 min