Animatrix
Intermediate

Lighting for Animation

Light scenes that read clearly and feel cinematic on any device.

7 lessons80 min4.6 rating3,204 students
Diego Salinas
Lead environment & lighting artist for indie games.

What you'll learn

  • Three-point lighting fundamentals
  • Image-based lighting (HDRI)
  • Working with shadows and occlusion
  • Mood through colour temperature
  • Lighting for real-time vs offline
  • Baking light into textures

Requirements

  • Comfortable navigating a 3D viewport.

About this course

Light scenes that read clearly and feel cinematic on any device. This course breaks the topic down into 7 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.

Lesson plan

  1. 01Three-Point Lighting
    12 min
  2. 02HDRI Lighting
    12 min
  3. 03Shadows and Occlusion
    11 min
  4. 04Cinematic Lighting Moods
    12 min
  5. 05Lighting for Games vs Film
    11 min
  6. 06Light Baking
    10 min
  7. 07Lighting a Scene in Animatrix
    12 min