Intermediate
Lighting for Animation
Light scenes that read clearly and feel cinematic on any device.
7 lessons80 min4.6 rating3,204 students
Diego Salinas
Lead environment & lighting artist for indie games.
What you'll learn
- Three-point lighting fundamentals
- Image-based lighting (HDRI)
- Working with shadows and occlusion
- Mood through colour temperature
- Lighting for real-time vs offline
- Baking light into textures
Requirements
- •Comfortable navigating a 3D viewport.
About this course
Light scenes that read clearly and feel cinematic on any device. This course breaks the topic down into 7 digestible lessons — about 12 minutes each. Every lesson has a hands-on exercise and a short quiz so the ideas actually stick. By the end you'll have practiced everything in Animatrix itself, not just watched it happen.
Lesson plan
- 12 min01Three-Point Lighting
- 12 min02HDRI Lighting
- 11 min03Shadows and Occlusion
- 12 min04Cinematic Lighting Moods
- 11 min05Lighting for Games vs Film
- 10 min06Light Baking
- 12 min07Lighting a Scene in Animatrix